I know what you mean, Darren, but we do have to remember that the core of this game is 20 years-old, so we should probably expect some mechanics to feel dated. Especially after playing a pixel-perfect platformer like Rayman Legends. The control of Mickey's jump felt a bit floaty and imprecise for my liking. I do have to take issue with the game again though.
One minute Mickey's fighting possessed suits of armour and the next he's dodging sugar cubes in giant cups of coffee. I suspect another reason the original game was so popular was because the levels are so creative. I was running my human emulation software, You know, so I could judge the difficulty of the game properly for the spawnlings.Īh, right, good to hear. But Darren I thought your CPU could scan and memorise any attack pattern instantly? My rage quit alarm sounded more than once, I can tell you. Many of these fights are really long, with these complicated attacks to memorise. I thought the boss fights were outrageous! Yes they look great but bigger isn't always better. And the same goes for boss fights - which are now far more cinematic. But because it's based on elements from the old game - I think it still fits. I also thought it was quite clever how they picked a few moments to break away from the normal 2D platforming. And he can even use enemies as springboards to secret items. The game makes the most of out of that butt-stomp though! By timing his jumps just right, Mickey can get bonus points for bouncing off a group of enemies in a combo. The only way he can defeat enemies is by throwing projectiles or by using the old school butt-stomp.Īffirmative. I did feel a bit sorry for poor old Mickey because he doesn't have a lot of moves. But the levels are now a lot larger, with new paths and new enemies to add more depth. The game's locations will be instantly familiar to anyone who played the original, perhaps one of your grown-ups. Mickey has to collect magical gems to help him defeat the evil witch Mizrabel and save his darling Minnie Mouse. Twenty Three years ago these gorgeous graphics and imaginative levels made the game an instant classic and it even received a handful of sequels over the years.Īnd now it's had a full remake! Remakes like this are tricky, aren't they Darren? Because the developers need to stay true to what made the original great, but at the same time the game they're making needs to feel fresh and new for a whole new audience. Along with the original Sonic the Hedgehog game, this Mickey Mouse game was a part of Sega's attempt to counter Nintendo's success with Mario Bros.
and now he's starring in his own game - Castle of Illusion.Ĭastle of Illusion is a remake of an early 90s platformer made for the Sega Megadrive console. Just a few weeks ago he was popping up in Disney Infinity. For an 85 year-old rodent he's been surprisingly busy. Nintendo might be calling it the year of Luigi but nobody bothered to tell Mickey Mouse that. Castle of Illusion: Starring Mickey Mouse